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The Secret of Monkey Island Special Edition Mac Free Download UPDATED Free

The Secret of Monkey Island Special Edition Mac Free Download

Video game series

Monkey Island
Monkey Island.png

The serial logo

Developer(s) LucasArts (1990–2010)
Telltale Games (2009)
Publisher(s) LucasArts
Creator(due south) Ron Gilbert
Writer(s)
Platform(s) Atari ST, Amiga, DOS, Windows, Archetype Mac Bone, macOS, Mega-CD, PlayStation two, XBLA, WiiWare, PSN, iOS
Kickoff release The Cloak-and-dagger of Monkey Isle
1990
Latest release Monkey Island 2: LeChuck's Revenge − Special Edition
2010

Monkey Island is a series of take a chance games. The first four games in the series were produced and published by LucasArts, now known every bit Lucasfilm Games. The fifth installment of the franchise was developed by Telltale Games in collaboration with LucasArts. The games follow the misadventures of the hapless Guybrush Threepwood equally he struggles to go the most notorious pirate in the Caribbean area, defeat the plans of the evil undead pirate LeChuck and win the eye of Governor Elaine Marley. Each game'southward plot normally involves the mysterious Monkey Island and its bulletproof secrets.

The first game in the series was created as a collaborative endeavour among Ron Gilbert, Tim Schafer and Dave Grossman. Gilbert worked on the starting time two games before leaving LucasArts. Grossman and Schafer, who also worked on the offset two games, would enjoy success on other games before they both left LucasArts. The rights to Monkey Isle remained with LucasArts, and the third and fourth games were created without direct involvement from the original writing staff. Dave Grossman was the projection leader of the fifth game in the series and Ron Gilbert was involved with the starting time design of the game.

Overview [ edit ]

The Monkey Island series is known for its sense of humor and "player-friendly" qualities. The actor cannot permanently place the game in an unwinnable land or cause Guybrush to die without groovy attempt. This "player-friendly" approach was unusual at the time of the kickoff game's release in 1990; prominent risk-game rivals included Sierra On-Line and Infocom, both of which were known for games with sudden and frequent graphic symbol deaths or "lock-outs". LucasArts itself used such closed plot paths for its drama games like Indiana Jones and the Last Crusade: The Graphic Take chances (1989), but preferred the open format for other humour-oriented adventure games such as Sam & Max Hit the Route (1993) and Day of the Tentacle (1993). After Monkey Isle 2: LeChuck's Revenge in 1991, the serial went in hiatus until 1997, when information technology resumed with The Curse of Monkey Island . Afterward the fourth entry, Escape from Monkey Island , the franchise once more went on hiatus, though numerous rumors persisted about a revival until the proclamation of Tales of Monkey Island past Telltale Games in early 2009.

Much of the music of the games is composed by Michael Land. The score largely consists of reggae, Caribbean and dub-inspired music.

The series also tends to break the fourth wall, every bit several of the characters acknowledge that they are in a video game.

Setting [ edit ]

Each of the games takes place on fictional islands in the Caribbean around the Golden Age of Piracy erstwhile between the 17th and 18th centuries, though in the manner of a theme park: The islands teem with pirates dressed in outfits that seem to come from films and comic books rather than history, and at that place are many deliberate anachronisms and references to modern-day popular civilization. (The theme park motif is particularly stiff almost the end of the second game, which seems to take place in the service section of a modern-solar day theme park, concrete tunnels complete with elevators and electric lighting. The third game begins with Guybrush adrift in a bumper motorcar instead of a boat, and ends on a roller coaster ride on Monkey Island. Oblique references from dialogue inside the games propose this theme park motif may have been a misperception stemming from a voodoo expletive, but ultimately leaves information technology unresolved.)

The master setting of the Monkey Island games is the "Tri-Isle Area", a fictional archipelago in the Caribbean area. Since the commencement game in the serial, The Hush-hush of Monkey Island, iii of the games take visited the eponymous island of Monkey Island, while all have introduced their own set of islands to explore. Monkey Island 2: LeChuck's Revenge features four new islands, but does non return to Monkey Island until the final cutscene. The Curse of Monkey Isle introduces three, and Escape from Monkey Isle, which revisits some of the older islands, features three new islands too. As such, the "Tri-Island area" actually comprises a total of 13 visitable islands. Tales of Monkey Island takes place in a new area of the Caribbean chosen the "Gulf of Melange".

The main islands of the Tri-Island Area are Mêlée Isle, Booty Island, and Plunder Island governed by Elaine Marley in place of her long lost grandfather, Horatio Torquemada Marley. Elaine moves from island to island at her convenience, though she considers her governor's mansion on Mêlée Isle, the capital island of the area, as domicile.

Other islands in the region are considered under the umbrella of Tri-Island Surface area every bit well, even though not directly governed by Elaine include: Lucre Island, Jambalaya Island, Scabb Island, Phatt Island, Hook Island, Skull Island, Knuttin Atoll, Blood Isle, Spittle Island and Pinchpenny Island.

The Gulf of Melange has its ain set up of islands: Flotsam Isle, the Jerkbait Islands (Spinner Cay, Spoon Island, Roe Island), Brillig Island, Boulder Beach, Isle of Ewe, and the Rock of Gelato.

Monkey Isle and Dinky Island are not officially part of whatsoever island expanse, but nonetheless are fundamental to the series' overall back-story and canon.

Characters [ edit ]

The games have a wide cast of characters, many of which reappear throughout the series. Each entry in the series revolves effectually three main characters: the hero Guybrush Threepwood; his honey interest Elaine Marley; and the villain, the Demon/Zombie/Ghost pirate LeChuck. Several other characters such as the Voodoo Lady, Stan the salesman, Murray the Demonic Talking Skull and Herman Toothrot make multiple appearances inside the series equally well.

Inspiration [ edit ]

Ron Gilbert's two main inspirations for the story were Disneyland's Pirates of the Caribbean area ride and Tim Powers' book On Stranger Tides . [1] The book was the inspiration for the story and characters, while the ride was the inspiration for the ambiance. "[The POTC Ride] keeps you moving through the take a chance," Gilbert said in an interview, "just I've e'er wished I could get off and wander around, learn more than about the characters, and find a manner onto those pirate ships. And so with The Secret of Monkey Isle(TM) I wanted to create a game that had the aforementioned flavor, simply where you could step off the gunkhole and enter that whole storybook world." [ii]

Several specific references to the ride are fabricated throughout the serial, including a puzzle in the 2nd game based on the ride'due south famous Jail Cell/Dog With Keys scene (the dog in the scene is fifty-fifty named Walt). The banjo music in the opening carte du jour of the third game is as well very reminiscent of the banjo music at the showtime of the ride. Additional references are made to Disneyland and theme parks in general throughout the series, including Guybrush finding an E ticket.

Media [ edit ]

Games [ edit ]

Release timeline
1990 The Clandestine of Monkey Island
1991 Monkey Island 2: LeChuck's Revenge
1992 The Secret of Monkey Island, remastered CD-ROM edition
1993
1994
1995
1996 Monkey Island ii: LeChuck'south Revenge, remastered CD-ROM edition
1997 The Curse of Monkey Isle
1998
1999
2000 Escape from Monkey Island
2001
2002
2003
2004
2005
2006
2007
2008
2009 Tales of Monkey Island
The Secret of Monkey Island: Special Edition
2010 Monkey Isle two: LeChuck's Revenge: Special Edition

The Secret of Monkey Island [ edit ]

The series debuted in 1990 with The Secret of Monkey Island on the Amiga, MS-DOS, Atari ST and Macintosh platforms; the game was later ported to FM Towns and Mega-CD (1993). A remake version with updated graphics and new voiceovers was released for PlayStation Network, PC Windows, Xbox Live Arcade [iii] and OS 10. An iPhone version was too released on July 23, 2009.

The game starts off with the master character Guybrush Threepwood stating "I want to be a pirate!" To exercise so, he must prove himself to three one-time pirate captains. During the perilous pirate trials, he meets the cute governor Elaine Marley, with whom he falls in love, unaware that the ghost pirate LeChuck also has his optics on her. When Elaine is kidnapped, Guybrush procures crew and transport to track LeChuck down, defeat him and rescue his dearest.

Monkey Island 2: LeChuck'southward Revenge [ edit ]

The 2nd game, Monkey Isle 2: LeChuck'due south Revenge from 1991, was available for fewer platforms; it was simply released for PC MS-DOS, Amiga, Macintosh, and later for FM Towns. A Special Edition version, in a like style as The Secret of Monkey Isle: Special Edition, was released in July 2010 for iPhone, iPad, iPod Touch, Mac, PC, PS3 and Xbox 360.

As Guybrush, with a treasure chest in hand, and Elaine hang onto ropes in a void, he tells her the story of the game. He has decided to find the greatest of all treasures, that of Big Whoop. Unwittingly, he helps revive LeChuck, who is now in zombie course. Guybrush is somewhen captured by his nemesis, merely escapes with help from Wally and finds the treasure just to find himself dangling from a rope, as depicted at the showtime of the game. As Guybrush concludes his story, his rope breaks and he finds himself facing LeChuck, whom he finally defeats using voodoo. The surrealistic ending is open to a number of interpretations. In the transmission of The Curse of Monkey Island, information technology is stated that Guybrush falls victim to a hex implemented by LeChuck.

The Expletive of Monkey Island [ edit ]

The Curse of Monkey Island, the 3rd in the series, was exclusively bachelor for PC Windows in 1997 after a 6-year hiatus. The Expletive of Monkey Island was released later what could be said to be the biggest technological change in the gaming industry. This new era saw the advent of digital audio, CD-ROM engineering, and advancements in graphics.

Monkey Island I and II were originally released on floppy discs with text dialog just. The visuals of the third installment was also an advance over the one-time game, using a cel blitheness style. The Expletive of Monkey Island is the only game in the serial to characteristic this way of animation; subsequent games used 3D polygon animation.

Guybrush unwittingly turns Elaine into a gold statue with a cursed ring, and she is soon stolen past pirates. He tracks her down before searching for a band that can elevator the expletive. LeChuck appears in a fiery demon grade, and is on the heels of Guybrush until a stand-off in LeChuck's amusement park ride, Monkey Mountain.

Escape from Monkey Island [ edit ]

Escape from Monkey Island, the fourth installment, was released in 2000 for PC Windows, and in 2001 for Macintosh and PlayStation two.

When Guybrush Threepwood and Elaine Marley return from their honeymoon, they observe that Elaine has been declared officially dead, her mansion is nether destruction order, and her position every bit governor is up for election. Guybrush investigates and unearths a conspiracy by LeChuck and evil real estate programmer Ozzie Mandrill to utilize a voodoo talisman, "The Ultimate Insult," to brand all pirates docile in order to turn the Caribbean into a eye of tourism.

Tales of Monkey Island [ edit ]

Tales of Monkey Island is the fifth installment within the series, co-developed by Telltale Games and LucasArts, with a simultaneous release both on WiiWare and PC. Different other installments, Tales is an episodic take chances consisting of v different episodes. The first episode was released on July seven, with the final one released on December viii, 2009. [4]

During a heated battle with his nemesis, the evil pirate LeChuck, Guybrush unwittingly unleashes an insidious pox that rapidly spreads across the Caribbean area, turning pirates into zombie-like monsters. The Voodoo Lady sends Guybrush in search of a legendary sea sponge to stem the epidemic, but this seemingly straightforward quest has surprises around every corner. [v] Tales of Monkey Isle was likewise released on PlayStation Network as a package for US$twenty.00.

Future of the serial [ edit ]

In November 2011, when CEO of Telltale games Dan Conners was asked a question almost another season of Monkey Island, he replied: "I wish we had the rights to do more Monkey but we don't. Right now what I gather is LA is focused on building AAA titles internally but honestly nosotros don't talk much these days." [six]

There had also been some speculation on Telltale Games forums nigh a possible sequel to Tales of Monkey Isle, although this was dismissed past Gilbert, who stated, "Basically, when we were working on Tales, I understood that ... I'm too onetime for that task now" in an interview with Edge in March 2010. The Tales team claims that, despite a considerably increasing fanbase since 2009–10, there are not any plans to continue the serial inside the next five-year interval. [7] In 2018 Telltale Games closed down. [8] [9]

With the purchase of LucasArts by The Walt Disney Company in 2012, the rights to the franchise are at present property of Disney. Ron Gilbert has been quoted in November 2012 as not existence optimistic near the franchise's future, believing that Disney might abandon the franchise in favour of Pirates of the Caribbean ; [ten] however, in December 2012, he was also quoted equally wishing to contact Disney, hoping to "brand the game he wants to make". [11]

In May 2016, Disney Interactive announced that they would stop production on gaming and transition to a licensing model. Gilbert then took to Twitter on 23 May 2016 to limited a want to purchase back the franchise saying "Delight sell me my Monkey Isle and Maniac Mansion IP. I'll pay actual coin for them.". [12] In 2017, fans of the series launched an online petition in support of Ron Gilbert, asking Disney to sell the franchise to him; as of Dec 2021, the petition has gathered about 29,000 signatures. [13]

In June 2021, the Rareware championship Body of water of Thieves got its "A Pirate's Life" update. Although the update mostly focuses on Disney's Pirates of the Caribbean area franchise, there are multiple references to the characters and locals from the Monkey Island franchise plant in journals scattered around the wreckage of The Headless Monkey found during the update'south first Tall Tale.[ relevant? ] [ original research? ] According to the journals, Guybrush and Elaine Threepwood are celebrating their honeymoon somewhere upon the Sea of Thieves.[ relevant? ] [ original research? ]

Cancelled film [ edit ]

Presently after Pixar, a spinout from Lucasfilm, found success with the starting time Toy Story film in 1995, there had been a push beyond Hollywood for more digitally animated films. Lucasfilm'south Industrial Lite & Magic (ILM), in the midst of transitioning from applied to digital effects, offered its services for producing these films to other studios. One of the outset projects they tried to piece of work on was with Universal Pictures to revive the Universal Classic Monsters line with a film called Frankenstein and the Wolfman. While several scripts and preliminary art was produced for this picture, milkshake-ups at Universal due to the financial failure of Baby: Pig in the City led to changes in leadership for the film and ultimately its cancellation. [14]

David Carson, who had been ready to direct Frankenstein and the Wolfman but left after the Universal milkshake-up, came back to ILM with the idea of an blithe moving-picture show based on the showtime Monkey Island game around 2000. With initial support from ILM, Carson worked an initial script with Corey Rosen and Scott Leberecht as to pitch the idea to Amblin Entertainment, the production company owned by Steven Spielberg. Spielberg had told Carson that he had previously told George Lucas that he should take fabricated a Monkey Island motion-picture show years earlier, and other meetings with Amblin went well to proceed to farther screenwriting piece of work. The balance of ILM'southward story department was brought in to aid write, including Steve Purcell, only this team worked separately from the writers that were developing the actual games, creating a disconnect between story the film was going with and the narrative already established in the video game series. As they continued to work out the screenplay, the direction of the film connected to verve further from the video game series, including at i betoken where Spielberg had suggested the game be about the monkeys on Monkey Island instead of the pirates. According to Carson, the lack of a creative direction at this signal led to the movie beingness shelved at ILM. [14]

Details about the motion-picture show were first revealed publicly in 2011 as function of the Monkey Island Special Edition Collection which included some of the film's concept art, storyboards, and scripts. [14] [xv]

It had been rumored that Ted Elliott and Terry Rossio had been involved in the writing of the Monkey Island script which they later on used as the basis for the first Pirates of the Caribbean film. Both Elliott and Rossio had been to ILM and were shown parts of the Monkey Isle script, around the same fourth dimension they were working on their script for Pirates. When Pirates was released, many fans of the Monkey Island serial made comparisons of parts of the motion-picture show to the games, and when news of the cancelled pic commencement arose in 2011, the potential connection of Elliott and Rossio to the Monkey Island script started. Both Carson and Rossio stated that many of the tropes in both Monkey Isle and Pirates are based on the archetype pirate movies and that there was no straight reuse of the cancelled Monkey Island picture in Pirates. [fourteen]

Common themes [ edit ]

The games in the serial share several minigames, puzzles, in-jokes, and references.

Maps [ edit ]

Each game contains a map puzzle, wherein Guybrush must utilise an unconventional map to notice his way through a maze. The first game features a set up of trip the light fantastic toe instructions that bespeak the way through the dense woods of Mêlée Island to detect the Island'southward fabled treasure. In the second game, Guybrush must use a vocal from a dream sequence to discover his way through LeChuck'southward dungeon. The third game is the opposite of this, as the instructions the histrion receives are traditional directions and need to be used on a theatre low-cal lath. The fourth game has a gear up of directions based on fourth dimension, and the fifth based on animate being sounds and the direction of the wind and finally a map to become one of the items needed for "The Feast of the Senses".

Recipes [ edit ]

Each game features a sequence of some sort, where players must gather the ingredients to create an item. So, later in the game, the player has to create the item again, but this fourth dimension effectually with improvised materials. In 'Cloak-and-dagger', Guybrush must brew a voodoo batter simply, defective ingredients, must improvise with the contents of his inventory, leading to amusing puns. In Monkey Island ii, at two points of the game, Guybrush has to create a voodoo doll, one of Largo LaGrande with legitimate ingredients, and one of LeChuck with improvised ingredients. The same goes with the hangover medicine in 'Curse' and the Ultimate Insult in 'Escape'. 'Tales' starts with Guybrush having to obtain fizzy root-beer then dropping information technology and him having to instead put together some fizzy root-grog. Later 'Tales' requires Guybrush to put together a 'feast of the senses' to increase the size of La Esponja Grande, and later track downwardly a reversed recipe for the 'nutrition of the senses'.

Minigames [ edit ]

Each game also contains a minigame based on learning and repetition of a sequence in order to become more proficient: Insult Sword fighting in the first and third games, a number-based "password" too as a spitting competition in the 2nd, banjo fighting in the third, insult arm wrestling and Monkey Kombat in the quaternary, and Pirate Confront-Off in the 5th. The beginning, second and fourth games also feature a puzzle which involves post-obit another graphic symbol through several locations, a trick also used in Indiana Jones and the Fate of Atlantis . Some other minigames include naval cannon battles, and platform diving.

Pop culture references [ edit ]

The Monkey Isle series is full of spoofs, in-jokes, humorous references, and Easter eggs: so many, in fact, that entire web sites are dedicated to their detection and listing.

Running gags include lines such as "Wait behind yous, a three-headed monkey!", the introduction "My proper name is Guybrush Threepwood and I'yard a mighty pirate", "How advisable, you lot fight similar a cow", "I'm selling these fine leather jackets" (a reference to Indiana Jones and the Last Cause: The Graphic Adventure ), and "That'due south the second biggest [object] I've always seen", a catchphrase from the Goggle box series Get Smart (and in EMI "That's the second largest... No, that IS the largest conch shell I've ever seen!"), and the astounding fact that Guybrush can hold his breath for ten minutes.

The Surreptitious of Monkey Island poked fun at rival visitor Sierra's game-over screens. For example, when Guybrush falls off a cliff, a "game over" window appears, just then Guybrush bounces back to the top of the cliff, explaining that he landed in a "rubber tree". As well, when Guybrush stays underwater for more than ten minutes, he dies and a "game over" dialog box identical to that of Sierra's King'due south Quest series appears, giving the role player an option to restore a saved game and jokingly stating: "Hope you saved the game!" [16]

The "stump joke" fabricated fun about the use of multiple floppy disks for ane plan, but was not initially recognized by gamers every bit a joke. In "The Hole-and-corner of Monkey Isle", Guybrush comes across a passageway hidden below a stump, at which point a screen says to insert Disk No. 114. Afterwards, in "The Expletive of Monkey Island", Guybrush looks through a crack in the ceiling of an underground catacomb to detect himself peeking out of the same stump.

Ron Gilbert has openly admitted that sections of Monkey Island 2 borrowed extensively from the original Pirates of the Caribbean Disneyland ride, such as the famous "dog holding the keys to the jail-cell". He has also said that he idea the 2nd flick ( Pirates of the Caribbean: Dead Man'south Chest ) may have 'borrowed' from the Monkey Isle series. [17] The opening menu banjo music in Curse is likewise very reminiscent of the starting time of the Disneyland ride.

Each game in the series features cameo appearances past Steve Purcell's characters Sam & Max, who were featured in their own LucasArts hazard game, Sam & Max Hit the Road . These are replaced by the purple tentacle from nevertheless another LucasArts adventure game Day of the Tentacle in the special edition versions.

There are many comic references to various Lucas projects, especially Star Wars. For instance, in Monkey Island 2 the Voodoo lady exclaims, "I just felt a sudden disturbance in the Force, as if a tiny, tiny vocalization just called out in fear," as an homage to Obi-Wan's oral communication in Star Wars: A New Hope . In Curse, when the player clicks on the fort that has been damaged by cannon fire from LeChuck's ship, Guybrush replies "That'southward funny, the damage doesn't await as bad from out here," which is a line spoken past the droid C-3PO in the aforementioned Star Wars picture. When trying to gain admission to the Brimstone Beach Guild on Plunder Island, Guybrush attempts to utilize a "Jedi listen trick" on the Cabaña Boy at the archway. In Function V of Expletive, LeChuck says to Guybrush during the opening dialogue "Search yer feelings, you lot know it to be true!", to which Guybrush replies "Oh no! It can't be!", lines that mirrored the dialogue between Darth Vader and Luke Skywalker in Star Wars Five: The Empire Strikes Back. This scene is besides reenacted at the terminate of Monkey Island 2 nearly verbatim.

In LeChuck'due south Revenge, the Governor of Phatt Island, Governor Phatt, says in his slumber "Be careful with those snacks, Eugene." in reference to the Pink Floyd song "Careful With That Axe, Eugene."

The Hugger-mugger of Monkey Island [ edit ]

None of the games explicitly reveal the "Secret of Monkey Island" (although creator Ron Gilbert has stated that the secret was non revealed in whatsoever of the games, and that the true secret would be revealed if he got to work on the 5th entry in the serial). LeChuck himself, when asked in the second and third games, refuses to answer the question; Guybrush can eventually prod LeChuck to confess that he does not know what the clandestine is.[ citation needed ]

Gilbert stated that he never told anyone what the true secret of Monkey Island is. [xviii] [19] Gilbert stated in a 2004 interview that when the game was originally conceived it was considered "too big", so they split information technology into three parts. He added that he "knows what the third [part] is" and "how the story's supposed to end," indicating that he had a definite concept of the hugger-mugger and a conclusive tertiary game. [20]

The team behind Escape from Monkey Island attempted to resolve the issue by showing that the Giant Monkey Head was actually the control room of a Giant Monkey Robot. The cut-scene in which the revelation was made is chosen "The Real Hush-hush of Monkey Island".[ citation needed ]

Meet also [ edit ]

References [ edit ]

  1. ^ Gilbert, Ron (September twenty, 2004). "On Stranger Tides". Grumpy Gamer. Archived from the original on July 23, 2013. Retrieved April 17, 2006.
  2. ^ "The Surreptitious of Creating Monkey Isle – An Interview With Ron Gilbert, excerpt from LucasFilm Adventurer vol. 1, number 1, Fall 1990". scummbar.com. June 16, 2004. Archived from the original on June 10, 2011. Retrieved May 22, 2011.
  3. ^ LucasArts (June 1, 2009). "The Secret of Monkey Island: Special Edition product page". LucasArts. Archived from the original on June two, 2009. Retrieved June 1, 2009.
  4. ^ Fahey, Mike (June one, 2009). "New And Sometime Monkey Island Adventures In The Works". Kotaku .
  5. ^ "Tales of Monkey Isle". Telltale Games. Archived from the original on June five, 2009. Retrieved August 13, 2012.
  6. ^ Jason (November xx, 2011). "Dan Connors – he'south here for y'all, human". The International Firm of Mojo. Archived from the original on November 28, 2011.
  7. ^ Ben Maxwell (July xiv, 2010). "Interview: Ron Gilbert – Edge Mag". Next-gen.biz. Archived from the original on October thirty, 2010. Retrieved August 13, 2012.
  8. ^ Khan, Imran (September 21, 2018). "Narrative Adventure Studio Telltale Games Substantially Closes Downwardly". gameinformer.com . Retrieved September 21, 2018.
  9. ^ Crecente, Brian (September 24, 2018). "How Masterful Narrative Game Makers Telltale Suddenly Lost Everything". Diversity . Retrieved September 24, 2018.
  10. ^ Yin-Poole, Wesley. "Ron Gilbert wishes he owned Monkey Island and Maniac Mansion". Eurogamer. Archived from the original on January three, 2013.
  11. ^ "Monkey Island creator will talk to rights owner Disney about new game plans". Eurogamer. Archived from the original on January 15, 2013.
  12. ^ Ron Gilbert [@grumpygamer] (May 23, 2016). "Dear @Disney, at present that yous're not making games, delight sell me my Monkey Isle and Mansion Mansion IP. I'll pay real actual money for them" (Tweet). Archived from the original on July 20, 2016 – via Twitter.
  13. ^ Hughes, Matthew. "Monkey Island fans are begging Disney to sell the rights dorsum to its creator". The Adjacent Web.
  14. ^ a b c d Yarwood, Jack (February 22, 2021). "Spilling the secrets of the canceled Curse of Monkey Isle moving picture". Polygon . Retrieved February 22, 2021.
  15. ^ Staff (September 2009). "Tails from Monkey Island". Retro Gamer . Imagine Publishing (70): 28–35.
  16. ^ "Archived copy". Archived from the original on May 6, 2016. Retrieved October 12, 2015. {{cite web}}: CS1 maint: archived copy as title (link)
  17. ^ Ron Gilbert (June 24, 2006). "The Monkey Island Flick". Grumpy Gamer. Archived from the original on March three, 2008. Retrieved March 31, 2008.
  18. ^ Greg Kasavin (June 30, 2006). "Designer Threads feat. Ron Gilbert". Archived from the original on September 30, 2007. Retrieved May 23, 2007.
  19. ^ "The Monkey Isle SCUMM Bar – Just Monkey Isle". Scummbar.com. Archived from the original on September 11, 2012. Retrieved Baronial 13, 2012.
  20. ^ Idle Thumbs, Ron Gilbert Speaks: Role 2 Archived November 22, 2005, at the Wayback Machine

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